The online version takes precedent and includes all of the blueline rules included in the reference guides. The blueline rules presented in the two Reference Guides are legal and in play in tournaments. It still counts as a single card for purposes of deck construction, however. Everyone is allowed to include a “free” avatar in his deck that is, its level doesn’t count.The last player to go in the first “turn cycle” may use both of these freely after he has started his first turn. Ancient Kalidnay, along with the Caravan event, cannot be used until the last player to go in the first “turn cycle” has started his turn (or has had his turn skipped).When a player runs out of cards, he reshuffles his discard pile to form a new draw pile at the end of the current turn.In all cases, these rules supersede any other published rules. These rules are slightly different than those presented in 4th Edition. In all cases, the special power on the card takes precedence over the rules presented here. Most cards have strange powers that break or change the general rules of the game. The idea is that each player builds his own unique deck of cards from all the cards he owns. SPELLFIRE is a collectible card game for two or more players. These rules make special modifications for specific types of tournaments and serves as a more expanded commentary on the game (since we weren’t limited to a certain number of panels like in the published game). These rules for the SPELLFIREÆ card game are very similar to those for the latest edition of SPELLFIRE (4th Edition).
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